Careers in the industry
As a joint animation and joint illustration honours student, I have a broad range of careers to choose from. For my last year of the university I decided to major in animation, specifically in 3D modelling, because when I looked back to all my modules for the past two years, 3D modelling was something I was best at.
I am that kind of an artist, that needs time and their own system of work, which is not very academic, thus why doing illustration as my major would not be the best choice for me even though I enjoy creating illustrations with different kinds of media and experimenting with them in my own free time. I am still considering being a freelance illustrator as a possible career for my future.
After I decided to go with 3D modelling as my main project in the last year of the university, I started looking into jobs, mainly in the game art industry, and entry-level requirements for them. I chose the game art industry because my style of characters I enjoy doing is mainly human, non-stylised characters, that are not needed in live action or animated films. Live action CG requires modelling of characters for which they can't use actors and animated films use highly stylised character and art style. That is why game art would be the best option for me, as a 3D character artist.
Looking at the entry-level requirements, I can see I am far behind the industry standard. Considering the fact the first time I opened Maya, as my first 3D software, was last year, I am not doing that bad, but the industry doesn't care when you started or how long have you been doing that. Ideally, I would have to work on my skills intensively for months or even years to get to the industry level.
Game studio Jagex requires an excellent understanding of human anatomy, shapes, use of programs Maya, Zbrush, 3D Coat, and Photoshop, understanding of low poly modelling, UV mapping and texturing. The artist needs to have great communication abilities, organisation and time management skills have to be flexible and proactive. Having traditional 2D skills, a degree in computer games or similar relevant course experience in PBR workflows and experience in current game engine are also desirable.
Hawk Eye Innovations, which is based in Bristol, is also looking for a character artist who will be "designing content for photo-realistic representations of real-world sporting venues, people, and events" that would be seen on sport television programmes. As we can see in the screenshot below, their requirements are very similar to Jagex.
Bibliography:
Glassdoor. (2018). Junior Character Artist Jobs. [online] Available at: https://www.glassdoor.co.uk/Job/junior-character-artist-jobs-SRCH_KO0,23.htm [Accessed 25 Oct. 2018].
I am that kind of an artist, that needs time and their own system of work, which is not very academic, thus why doing illustration as my major would not be the best choice for me even though I enjoy creating illustrations with different kinds of media and experimenting with them in my own free time. I am still considering being a freelance illustrator as a possible career for my future.
After I decided to go with 3D modelling as my main project in the last year of the university, I started looking into jobs, mainly in the game art industry, and entry-level requirements for them. I chose the game art industry because my style of characters I enjoy doing is mainly human, non-stylised characters, that are not needed in live action or animated films. Live action CG requires modelling of characters for which they can't use actors and animated films use highly stylised character and art style. That is why game art would be the best option for me, as a 3D character artist.
Looking at the entry-level requirements, I can see I am far behind the industry standard. Considering the fact the first time I opened Maya, as my first 3D software, was last year, I am not doing that bad, but the industry doesn't care when you started or how long have you been doing that. Ideally, I would have to work on my skills intensively for months or even years to get to the industry level.
Game studio Jagex requires an excellent understanding of human anatomy, shapes, use of programs Maya, Zbrush, 3D Coat, and Photoshop, understanding of low poly modelling, UV mapping and texturing. The artist needs to have great communication abilities, organisation and time management skills have to be flexible and proactive. Having traditional 2D skills, a degree in computer games or similar relevant course experience in PBR workflows and experience in current game engine are also desirable.
Hawk Eye Innovations, which is based in Bristol, is also looking for a character artist who will be "designing content for photo-realistic representations of real-world sporting venues, people, and events" that would be seen on sport television programmes. As we can see in the screenshot below, their requirements are very similar to Jagex.
Bibliography:
Glassdoor. (2018). Junior Character Artist Jobs. [online] Available at: https://www.glassdoor.co.uk/Job/junior-character-artist-jobs-SRCH_KO0,23.htm [Accessed 25 Oct. 2018].
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